This heart model is an original Viewpoint mesh. I converted the mesh and imported it into ZBrush and made a few refinements, and then created the texture using PolyPaint. The final textured model was then taken back into 3DMax and rendered with scanline as the render engine. There is no post work in this final image below.
These were modelled in 3D Max, with the final render having final touches added in Photoshop.
This was produced using 3D Max and rendered out with separate elements for the muscle and skin. The elements were composited using Photoshop.
This image was rendered with 3D Max, and final adjustments were made using Photoshop. This involved levels, and depth of field effect (in conjunction with a z-depth map).
For this particular visual, I was tasked with breathing life into the supplied raw render from 3D Max. This required levelling, colour balance, retouching and compositing other photographic elements such as people, grass and sky.
Here is the result.
Below is the original raw render.
These illustrations were created for a pitch for Amersham Healthcare, for a new drug called Ceretec. This involved 3D rendering using 3D Max and Photoshop work to enhance the final render, add backgrounds, shadows and motion blur.
I modelled this Rolex watch using 3DMax, created the textures with Illustrator/Photoshop and rendered it using Brazil. The depth of field was achieved in post using a z depth map in Photoshop.