This heart model is an original Viewpoint mesh. I converted the mesh and imported it into ZBrush and made a few refinements, and then created the texture using PolyPaint. The final textured model was then taken back into 3DMax and rendered with scanline as the render engine. There is no post work in this final image below.
This was produced using all the standard effects within After Effects. It’s not for a client, it was done more for a test to see how far I could push the animated stroke effect. This effect was then rendered to a few 3D layers, in conjunction with glow and echo.
This was painted using Corel Painter with a Wacom tablet.
Whilst working for a medical agency, I was tasked with creating a new logo, as the current logo was over 10 years old, and hence needed a refresh.
Here is the final design in colour.
And here is the black & white version.
Shot with a long exposure at dusk – colour balance and gradient for sky were touched up in Photoshop.
These were modelled in 3D Max, with the final render having final touches added in Photoshop.
This was produced using 3D Max and rendered out with separate elements for the muscle and skin. The elements were composited using Photoshop.
This image was rendered with 3D Max, and final adjustments were made using Photoshop. This involved levels, and depth of field effect (in conjunction with a z-depth map).
For this particular visual, I was tasked with breathing life into the supplied raw render from 3D Max. This required levelling, colour balance, retouching and compositing other photographic elements such as people, grass and sky.
Here is the result.
Below is the original raw render.