This heart model is an original Viewpoint mesh. I converted the mesh and imported it into ZBrush and made a few refinements, and then created the texture using PolyPaint. The final textured model was then taken back into 3DMax and rendered with scanline as the render engine. There is no post work in this final image below.
These were modelled in 3D Max, with the final render having final touches added in Photoshop.
This was produced using 3D Max and rendered out with separate elements for the muscle and skin. The elements were composited using Photoshop.
This is a logo I produced for a company. All the type work was produced using Illustrator, and the robot character was created in Poser and rendered in 3D Max.
These illustrations were created for a pitch for Amersham Healthcare, for a new drug called Ceretec. This involved 3D rendering using 3D Max and Photoshop work to enhance the final render, add backgrounds, shadows and motion blur.
This montage was produced using Photoshop to combine multiple layers and tint the original 3D render from 3D Max.
This game was developed for inclusion on a CDRom showcasing the companies services. The game graphics were produced using Photoshop and 3DMax.
I modelled this Rolex watch using 3DMax, created the textures with Illustrator/Photoshop and rendered it using Brazil. The depth of field was achieved in post using a z depth map in Photoshop.
Interactive realtime 3D model with Flash. Involved low poly modelling, texturing of a 3D model for use in in a realtime bespoke 3D engine. The end result was deployed to web. End client: SONY
Various projects complied into a two minute showreel. The majority of the work was produced in 3DStudio Max with the final edit being produced with Premiere Pro, using a Digisuite RT system. The showreel can be provided at full PAL resolution on DVD.
The shotlist for this showreel is as follows:
“Looking for bright ideas” – VIEW>
Client: Vismed Ltd.
Responsibilities: Concept, Design, Texturing, Lighting, Animation